![]() ![]() ![]() Using this build, players can create any type of Wizard, but the School of Abjuration Wizard subclass pairs well to provide further defensive buffs and unequaled skill countering enemy spellcasters. Final feats can go to universally beneficial choices like Lucky, or Elemental Adept for damage-focused casters. Magically enhanced armor is rarer than weapons, but shields are not, meaning the character can expect a reasonably steady increase to AC through magical shields as they become available. ![]() Paired with the Constitution saving throw proficiency from the starting Fighter level, this helps in maintaining spells, and the high armor class will minimize successful attacks against the character. At Wizard 12 the build can add the Warcaster feat, which allows spellcasting without a free hand and using spells in place of melee attacks for Opportunity Attacks, and it also provides advantage to the Constitution saving throws made to maintain spell Concentration. ![]()
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